Pre-Postgame Update


This is it, everyone! The FINAL UPDATE before the postgame content is released!

"What? Postgame content...? WHAT postgame content?"

As mentioned in previous updates, there's a relatively expansive postgame area currently in development that I am very much hoping to release by the end of the month!

Please note, however: You're required to defeat the final boss to access said content.

I'm sure some of you have already taken notice of a peculiar red orb that appears near the end of the game in the titular town? THAT is the entrance to the postgame, but it will obviously not be accessible until sometime in the (near) future.



For now, however, I've once again launched another update with (but not limited to) some of the changes and adjustments listed below:

-Fixed several spelling errors.
-Addressed several tile passability issues.
-Granted the MAGE Class an additional Dark-element spell, as well as the tier-3 Mighty-element spell.
-MONK’s base P.ATK was increased.
-The KNIGHT’s innate healing reduction was removed.
-Altered the damage formulas of various spells and abilities.
-Adjusted the stats of various pieces of equipment (both armour and weaponry).
-Slightly buffed the bosses in the final dungeon.
-The unique abilities linked to weapons were altered to be more useful.

Files

scarmonde-win.zip 549 MB
Version 13 4 days ago

Get Scarmonde

Buy Now$13.99 USD or more

Comments

Log in with itch.io to leave a comment.

(1 edit)

can't wait to tackle the postgame. althought with all these changes I'm also tempted to do another run...