November Overhaul Patch


-The accessories and equipment that reduced MP Cost by 50% were changed to reduce it by 25%.


-Fixed the Knight’s “Devastate” ability, as it was not working as intended.

-Buff and Debuff durations were extended to 5 turns.

-Players can now start their journey with a party of 1, 2, or 3 characters! You are no longer limited to a full party of four. However, there MUST be a character in Slot #1!

-Upon reaching the sub-class shrines roughly midway through the game, players can now assign ANY of the 12 sub-classes to their characters.

-Changed/fixed some item descriptions

-Adjusted the damage formulas for some spells.

-The “Added Strike” and “Extra Turn” passive abilities are now GENERAL PASSIVES. They can be learned by ANY class. This is due to the change listed above regarding a player’s choice of sub-classes. However, if you have ALREADY learned these abilities, your character will retain them. Once players discovered or read that these select and very powerful passive abilities were locked behind 2-3 classes, I felt they thought they almost HAD to take one of them and couldn’t properly branch out and experiment as I’d intended.

-Some classes (Warrior, Thief, Duskar, and Dancer) now have changed/added passive abilities.

Files

scarmonde-win.zip 548 MB
Version 8 1 day ago

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Comments

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I really, really appreciate you giving those two abilities to everyone <3