One Week Later! A list of updates and patches.
Corrected several spelling mistakes in the dialogue for some NPCs.
- Corrected an error within an Item description.
- Fixed passability issues with some tiles.
- Certain enemies given (relatively minor) buffs.
- Adjusted amount of MP Recovered per-turn by the “Mana Spring” spell
- DUSKAR Class only allowed 6 letters/characters in the name assigned to it, but now allows 8. - Removed the “????” default names each character started with.
- Duskar Class given two new additional abilities: “ADD: Curse,” and “Dusk Slash.”
- Mage class has lost access to: Lv.2 and 3 Dark-element spells, along with the “Black Plague” and “Curse Wave” spells.
- Duskar gained “Curse Wave,” “Black Plague,” and “Poison Cloud” spells.
- Fixed a bug where a certain command was potentially taking Magic Evasion into consideration instead of the Physical Evasion of the target.
- Certain enemies given (relatively minor) buffs.
-Removed and fixed several smaller issues that were brought to my attention.
-Added a list to the Steam Discussion Forum detailing the purpose of each stat a character has.
-Changed/altered the “Mighty” type of spells and the way a character’s stats affect its damage.
-Added a “Fullscreen” option to the game’s Options Menu.
-Lowered base volume on startup.
-The “Duskar” Class was still referred to as the “Shadowkin” at one of the Sub-Classing Shrines.
-The “Equip Light/Heavy Armour” Passives now requires Lv.3 Magic Orbs, as intended.
-Introduced feature wherein while switching between characters while on the Status screen, it will hold the current menu (while cycling through characters while on the Ailments menu, that will stay open the entire time without reverting to “General” each time, etc).
NOTE: Only one single “Counter” ability can be assigned to a character at any time! Equipping multiple pieces of equipment that allow a character to counterattack with a different ability/spell will only cause the first ability of those listed in the database to activate.
-Adjusted the stats of some Classes.
-Made every Sub-Class have a passive allowing the learner to equip a specific Armour Type.
-Increased the amount of MP the “Mana Thief” spell absorbs.
-Duskar’s “Dusk Strike” ability no longer steals MP from its target.
-Increased Magic Orb cost of the “Additional Strike” and “Additional Turn” passives.
-Fixed an oversight wherein the “MP+5” Passive would also LOWER that character’s AGI by 6.
-Added an NPC to Scarmonde that mentions to usefulness of the “Defend” command.
-Fixed an issue wherein the “Defend” command REMOVED ailments instead of reducing the chance of being afflicted with them.
Files
Get Scarmonde
Scarmonde
8-Bit Dungeon Crawler
Status | In development |
Author | Ephiam |
Genre | Role Playing |
Tags | choose-your-party, Classes, Dungeon Crawler, Fangame, Fantasy, Retro, Turn-based |
Languages | English |
More posts
- Post-Release Balance Patches +25 days ago
- RELEASE DAY!45 days ago
- Release Date Announcement51 days ago
- June DEMO Update!Jun 02, 2024
- Played the demo? Drop a comment! (Discord invite)Nov 11, 2023
- DEMO! It's been released!Nov 09, 2023
- Update #4: MAJOR OVERHAUL!Sep 29, 2023
- Update #3!Feb 22, 2022
- Update #2!Jan 07, 2022
Comments
Log in with itch.io to leave a comment.
Hi. Is there a Weapon list and classes?
Noo I missed the 1.0 version with all its 'flaws'